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.Veritas

Human Torch Skin Idea

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So I got this idea while watching zombies burn on the ZE server. Can you use the animation where someone is on fire for a skin, so that they are perpetually burning without taking any damage? If someone modeled a mostly red dude with a Fantastic 4 symbol on the chest (pretty simple), and then added the flame animation to it, it would look pretty baller in my opinion.

I am not begging anyone to try this. I am just curious if it's possible with coding or whatever.

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So I got this idea while watching zombies burn on the ZE server. Can you use the animation where someone is on fire for a skin, so that they are perpetually burning without taking any damage? If someone modeled a mostly red dude with a Fantastic 4 symbol on the chest (pretty simple), and then added the flame animation to it, it would look pretty baller in my opinion.

I am not begging anyone to try this. I am just curious if it's possible with coding or whatever.

Shouldn't you know if it is or not?

Edited by AwesomeSauce

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I am not stating that skins are easy to make in general. I was just saying a red character with a logo in its chest would be a lot simpler compared some of the many other detailed skins, such as the Batman one. But what I was most curious about was my fire animation question.

Edited by .Veritas

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I am not stating that skins are easy to make in general. I was just saying a red character with a logo in its chest would be a lot simpler compared some of the many other detailed skins, such as the Batman one. But what I was most curious about was my fire animation question.

fire animation takes coding to make, and it usually has a lot of problems together with it, for example you might blind the character, or you might cause massive lag on the server.

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fire animation takes coding to make, and it usually has a lot of problems together with it, for example you might blind the character, or you might cause massive lag on the server.

Ok. So taking the current "on fire" coding and tweaking it to stay on a model without damage would be really difficult then?

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Ok. So taking the current "on fire" coding and tweaking it to stay on a model without damage would be really difficult then?

 

It would be very ineffective as well as laggy

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