meigs 0 Posted May 27, 2012 This is Meigs68 just wondering if anyone was interested in getting together and playin some JB? If so leave a reply and we could see if we could get a small game going. 1 1 Ace and Bacn reacted to this Quote Share this post Link to post Share on other sites
Elmo 1272 Posted May 27, 2012 NO 2 1 jc4x4, Ace and porknchili reacted to this Quote Share this post Link to post Share on other sites
Meowmix 20 Posted May 29, 2012 I would but JB is dead plus i rather play with the old players that are fun. not with kids that ruin the fun Quote Share this post Link to post Share on other sites
RKeaton 234 Posted May 30, 2012 I would but JB is dead plus i rather play with the old players that are fun. not with kids that ruin the funJust about all of the children have left since JB died. Most if not all of the JB players are the older, more mature type of crowd. Highly suggest you make a revisit from time to time. 2 Dead Donkey and Dakota reacted to this Quote Share this post Link to post Share on other sites
Dead Donkey 49 Posted June 3, 2012 I know, this thread is kinda old and not going anywhere, but I would really love if JB got back up and running, but I can't see that happening before CS:GO. Ergo, we should try to get a JB server into CS:GO pretty early. Doesn't really take any modding, just maps and perhaps skins, so it could be pretty quick. Quote Share this post Link to post Share on other sites
Youngz 788 Posted June 10, 2012 sG JB repopulation party, we need another event! Quote Share this post Link to post Share on other sites
xmen 983 Posted June 10, 2012 If u can get the kids back I'll be happy to come and ban some freekillers Quote Share this post Link to post Share on other sites
thorgot 2420 Posted June 11, 2012 I know, this thread is kinda old and not going anywhere, but I would really love if JB got back up and running, but I can't see that happening before CS:GO. Ergo, we should try to get a JB server into CS:GO pretty early. Doesn't really take any modding, just maps and perhaps skins, so it could be pretty quick.The way I see it, we only need three things for a CS: GO JB server.Admins. As there almost certainly won't be admin plugins at launch, this means trusted SOs/staff with rcon.Turning off autoteambalance. I assume CS: GO will have the same server variables so this should be a simple matter.Maps. Maps are harder than you'd think because I have a feeling JB servers will hoard maps at first to attract players. The SDK is already out, but I don't have the beta so I haven't been able to take a look at it to see how hard porting maps will be. Quote Share this post Link to post Share on other sites
fontaine 1744 Posted June 11, 2012 I'm sure someone here will be willing to pass on an invite so you can use the SDK. If I had one id give you one Sent from my EVO 4G LTE using Tapatalk Quote Share this post Link to post Share on other sites
RKeaton 234 Posted June 11, 2012 The way I see it, we only need three things for a CS: GO JB server.Admins. As there almost certainly won't be admin plugins at launch, this means trusted SOs/staff with rcon.Turning off autoteambalance. I assume CS: GO will have the same server variables so this should be a simple matter.Maps. Maps are harder than you'd think because I have a feeling JB servers will hoard maps at first to attract players. The SDK is already out, but I don't have the beta so I haven't been able to take a look at it to see how hard porting maps will be.Are you implying you would be willing to do these 3 things? :3 Quote Share this post Link to post Share on other sites
thorgot 2420 Posted June 12, 2012 The way I see it, we only need three things for a CS: GO JB server.Admins. As there almost certainly won't be admin plugins at launch, this means trusted SOs/staff with rcon.Turning off autoteambalance. I assume CS: GO will have the same server variables so this should be a simple matter.Maps. Maps are harder than you'd think because I have a feeling JB servers will hoard maps at first to attract players. The SDK is already out, but I don't have the beta so I haven't been able to take a look at it to see how hard porting maps will be.Are you implying you would be willing to do these 3 things? :3Like I said, I don't know how much effort is required for porting maps. It will probably be quite simple for simple maps, but the good JB maps have complicated entity work that might not easily port. Quote Share this post Link to post Share on other sites
Christmas 643 Posted June 12, 2012 I know, this thread is kinda old and not going anywhere, but I would really love if JB got back up and running, but I can't see that happening before CS:GO. Ergo, we should try to get a JB server into CS:GO pretty early. Doesn't really take any modding, just maps and perhaps skins, so it could be pretty quick.The way I see it, we only need three things for a CS: GO JB server.Admins. As there almost certainly won't be admin plugins at launch, this means trusted SOs/staff with rcon.Turning off autoteambalance. I assume CS: GO will have the same server variables so this should be a simple matter.Maps. Maps are harder than you'd think because I have a feeling JB servers will hoard maps at first to attract players. The SDK is already out, but I don't have the beta so I haven't been able to take a look at it to see how hard porting maps will be.That's okay, I'll do it since I'm obviously the superior mapper. 3 Zan, Dakota and xmen reacted to this Quote Share this post Link to post Share on other sites
dormantlemon 219 Posted June 12, 2012 I know, this thread is kinda old and not going anywhere, but I would really love if JB got back up and running, but I can't see that happening before CS:GO. Ergo, we should try to get a JB server into CS:GO pretty early. Doesn't really take any modding, just maps and perhaps skins, so it could be pretty quick.The way I see it, we only need three things for a CS: GO JB server.Admins. As there almost certainly won't be admin plugins at launch, this means trusted SOs/staff with rcon.Turning off autoteambalance. I assume CS: GO will have the same server variables so this should be a simple matter.Maps. Maps are harder than you'd think because I have a feeling JB servers will hoard maps at first to attract players. The SDK is already out, but I don't have the beta so I haven't been able to take a look at it to see how hard porting maps will be.That's okay, I'll do it since I'm obviously the superior mapper.porting is pretty damn simple. I could within 10 minutes port my ze map to cs:go, entities are nigh on identical, it would take just a bit of troubleshooting after compile to check everything functions the same (cs:go physics feel different to css) Quote Share this post Link to post Share on other sites
thorgot 2420 Posted June 13, 2012 I know, this thread is kinda old and not going anywhere, but I would really love if JB got back up and running, but I can't see that happening before CS:GO. Ergo, we should try to get a JB server into CS:GO pretty early. Doesn't really take any modding, just maps and perhaps skins, so it could be pretty quick.The way I see it, we only need three things for a CS: GO JB server.Admins. As there almost certainly won't be admin plugins at launch, this means trusted SOs/staff with rcon.Turning off autoteambalance. I assume CS: GO will have the same server variables so this should be a simple matter.Maps. Maps are harder than you'd think because I have a feeling JB servers will hoard maps at first to attract players. The SDK is already out, but I don't have the beta so I haven't been able to take a look at it to see how hard porting maps will be.That's okay, I'll do it since I'm obviously the superior mapper.Tell you what, you can handle the so-called "bad maps" (texture, blek, maws, shul) and the rest of the super-cohesive mapping squad will handle the "good maps" (everything else).I know, this thread is kinda old and not going anywhere, but I would really love if JB got back up and running, but I can't see that happening before CS:GO. Ergo, we should try to get a JB server into CS:GO pretty early. Doesn't really take any modding, just maps and perhaps skins, so it could be pretty quick.The way I see it, we only need three things for a CS: GO JB server.Admins. As there almost certainly won't be admin plugins at launch, this means trusted SOs/staff with rcon.Turning off autoteambalance. I assume CS: GO will have the same server variables so this should be a simple matter.Maps. Maps are harder than you'd think because I have a feeling JB servers will hoard maps at first to attract players. The SDK is already out, but I don't have the beta so I haven't been able to take a look at it to see how hard porting maps will be.That's okay, I'll do it since I'm obviously the superior mapper.porting is pretty damn simple. I could within 10 minutes port my ze map to cs:go, entities are nigh on identical, it would take just a bit of troubleshooting after compile to check everything functions the same (cs:go physics feel different to css)That's good to hear. So really the thing to worry about is things like surf and soccer/hockey. 1 Dojima reacted to this Quote Share this post Link to post Share on other sites